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    <title>emre şahin's digital garden 🍃 - Paper Reviews</title>
    <link>https://emresahin.net/categories/paper-reviews/</link>
    <description>Posts in the Paper Reviews category</description>
    <language>en</language>
    <managingEditor>contact@emresahin.net (Emre Şahin)</managingEditor>
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      <title>A Fast Local Descriptor for Dense Matching</title>
      <published>2012-07-19T14:00:00+00:00</published>
      <updated>2012-07-19T14:00:00+00:00</updated>
      <author>Emre Şahin</author>
      <pubDate>Thu, 19 Jul 2012 14:00:00 +0000</pubDate>
      <link>https://emresahin.net/12057-21-1773/</link>
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      <description>Authors: Engin Tola, Vincent Lepetit, Pascal Fua Keywords: Stereo image descriptor circle quantization formalization binary mask Depth estimation Q1: How is depth estimation related to object recognition? Objects are located in a 3D environment, and in order to recognize them correctly, we need t...</description>
      <category>Computer Vision</category>
      <category>Paper Reviews</category>
      <category>DAISY</category>
      <category>descriptor</category>
      <category>dense matching</category>
      <category>computer vision</category>
      <category>paper review</category>
      <content:encoded><![CDATA[<h1 id="authors-engin-tola-vincent-lepetit-pascal-fua">Authors: Engin Tola, Vincent Lepetit, Pascal Fua</h1>
<h1 id="keywords">Keywords:</h1>
<ul>
<li>Stereo image</li>
<li>descriptor</li>
<li>circle</li>
<li>quantization</li>
<li>formalization</li>
<li>binary mask</li>
<li>Depth estimation</li>
</ul>
<h1 id="q1-how-is-depth-estimation-related-to-object-recognition">Q1: How is depth estimation related to object recognition?</h1>
<p>Objects are located in a 3D environment, and in order to recognize them
correctly, we need to be able to recreate their layout in a scene. With
such an aid, we can successfully determine the object boundaries.</p>
<h1 id="q2-what-does-the-descriptor-contain">Q2: What does the descriptor contain?</h1>
<p>It is a concatenation of vectors. The first vector is the Gaussian of
the center point with a $\Sigma_0$, the second set of vectors are
circles lying on circle $R_1$, the third set of vectors are circles
lying on circle $R_2$… Each vector contains orientation maps after a
Gaussian convolution.</p>
<h1 id="q3-on-which-datasets-did-the-authors-try-the-technique">Q3: On which datasets did the authors try the technique?</h1>
<p>As far as I can tell, it is a custom dataset that contains the view of
the same scene from many perspectives.</p>
<h1 id="q4-what-is-the-salience-criterion-for-keypoints">Q4: What is the salience criterion for keypoints?</h1>
<p>The aim of the technique is not matching these keypoints to each other
by selecting the most appropriate ones. The computation is done on <em>all</em>
pixels/keypoints. Hence, no criterion for keypoint filtering is reported.</p>]]></content:encoded>
    </item>
    <item>
      <title>Paper Review: FREAK: Fast Retina Keypoint</title>
      <published>2012-07-16T15:51:00+00:00</published>
      <updated>2012-07-16T15:51:00+00:00</updated>
      <author>Emre Şahin</author>
      <pubDate>Mon, 16 Jul 2012 15:51:00 +0000</pubDate>
      <link>https://emresahin.net/12055-0-861/</link>
      <guid isPermaLink="true">https://emresahin.net/12055-0-861/</guid>
      <description>URL: http://www.ivpe.com/papers/freak.pdf Authors: Alexandre Alahi, Raphael Ortiz, Pierre Vandergheynst Keywords: Keypoint Binary descriptor Retina Sampling Saccadic Coarse-to-fine Orientation Q1: What is the formula for the retina pattern? The one difference from BRISK is that the pattern has ov...</description>
      <category>Computer Vision</category>
      <category>Paper Reviews</category>
      <category>FREAK</category>
      <category>binary descriptor</category>
      <category>keypoint</category>
      <category>sampling</category>
      <category>computer vision</category>
      <category>paper review</category>
      <content:encoded><![CDATA[<p>URL: http://www.ivpe.com/papers/freak.pdf</p>
<h1 id="authors-alexandre-alahi-raphael-ortiz-pierre-vandergheynst">Authors: Alexandre Alahi, Raphael Ortiz, Pierre Vandergheynst</h1>
<h1 id="keywords">Keywords:</h1>
<ul>
<li>Keypoint</li>
<li>Binary descriptor</li>
<li>Retina</li>
<li>Sampling</li>
<li>Saccadic</li>
<li>Coarse-to-fine</li>
<li>Orientation</li>
</ul>
<h1 id="q1-what-is-the-formula-for-the-retina-pattern">Q1: What is the formula for the <em>retina</em> pattern?</h1>
<p>The one difference from BRISK is that the pattern has overlapping circles. In
BRISK, they were tangential. <em>Redundancy increases recognition</em>.</p>
<p>The circles are log-polar. In this case, it is similar to Shape Context
descriptors, but we do not divide into regions; we create increasingly
larger circles on polar lines.</p>
<h1 id="q2-what-do-the-descriptors-contain">Q2: What do the descriptors contain?</h1>
<p>A binary descriptor is a string of bits. A bit corresponds to a pair of
receptive fields. If the intensity of the first receptive field is <em>larger</em>
than the second, the bit is set to 1; otherwise, it is zero.</p>
<h1 id="q3-how-does-the-sampling-work">Q3: How does the sampling work?</h1>
<p>Each circle in the pattern is called a receptive field. A Gaussian kernel is
applied to these fields, and their intensities are calculated.</p>
<h1 id="q4-is-there-scale-invariance-how">Q4: Is there scale invariance? How?</h1>
<p>There is no discussion of scale invariance, but scale invariance seems
to arise from the building of the descriptor. Since the circles are
created in log-polar orbits and bits are put into the descriptor according
to their contribution to recognition, scale invariance follows these.</p>
<h1 id="q5-how-is-rotation-invariance-achieved">Q5: How is rotation invariance achieved?</h1>
<p>Orientation is calculated using 45 symmetric pairs from the center. It
has larger steps than those of BRISK and thus needs lower memory.</p>]]></content:encoded>
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